SOUND

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Chapter Four specializes in dialogue editing, sound design, music editing, and mixing (stereo, 5.1, Dolby Atmos). Our facility offers supervised, unsupervised and remote solutions utilizing microphone drop kits and programs such as Source Connect. We have also designed a comprehensive spatial audio workflow for 360 video content, as well as full audio implementation for interactive and XR experiences in game engine like Unity / Unreal and middleware such as WWISE.

Visit the rest of our website with our work for video, and music in film, advertising and immersive media.

 

FILM

Chapter Four collaborates with directors and producers to help design compelling soundscapes supporting their cinematic vision.

Our post sound work has been featured in everything from blockbuster Hollywood productions to independent award-winning films.


SHORT FORM

Chapter Four is trusted with delivering sound design and audio post work for the best brands, companies and organizations in the business.

From branded content to PSA campaign videos, our engineers work closely with clients to identify their sound needs, making it our mission to amplify their message through audience engagement.


PODCAST

We are audiophiles at heart and are thrilled to have played a part in the emergence of audio-centric content like weekly podcasts, radio shows, and long form audio dramatizations. Our work runs the gamut from newsworthy to narrative, partnering with brands like Audible, the Wall Street Journal and Crooked Media.


SPATIAL & INTERACTIVE AUDIO

Chapter Four has consistently been at the forefront of innovation when it comes to spatial audio.

As early adopters of Ambisonics for commercial and cinematic VR, our long-standing expertise in 3D audio has helped companies like Disney and IBM reach their audiences in the most immersive ways possible. Our collaborations also extend to design studios and developers to implement interactive audio for VR experiences and games.

As spatial audio consultants, we have advised volumetric capture stages like The Lightframe Company, Avatar Dimension (Microsoft Mixed Reality), and the VR Accelerator (4D views) on establishing and optimizing their production and post production audio workflows.